﻿using System;

namespace Scenario_Editor.AddinManager
{
    public class TerrainMaterialBrush : System.Windows.Forms.UserControl
    {
        #region Internal Methods

        /// <summary>
        /// Sets the material properties in the Material painting control.
        /// </summary>
        /// <param name="material">game material. eg: Wr2Material</param>
        /// <param name="e"></param>
        internal void SetMaterial(object material, EventArgs e)
        {
            foreach (var item in this.Controls)
            {
            }
        }

        #endregion Internal Methods
    }
}